/*

**    Place holder for disclaimer.
*/

package android.opengl;

import gles.internal.GLES30Pipeline;
import gles.internal.Sys;


/** OpenGL ES 3.0
 */
public class GLES30 extends GLES20 {

    public static final int GL_READ_BUFFER = 0x0C02;

    public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;

    public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;

    public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4;

    public static final int GL_PACK_ROW_LENGTH = 0x0D02;

    public static final int GL_PACK_SKIP_ROWS = 0x0D03;

    public static final int GL_PACK_SKIP_PIXELS = 0x0D04;

    public static final int GL_COLOR = 0x1800;

    public static final int GL_DEPTH = 0x1801;

    public static final int GL_STENCIL = 0x1802;

    public static final int GL_RED = 0x1903;

    public static final int GL_RGB8 = 0x8051;

    public static final int GL_RGBA8 = 0x8058;

    public static final int GL_RGB10_A2 = 0x8059;

    public static final int GL_TEXTURE_BINDING_3D = 0x806A;

    public static final int GL_UNPACK_SKIP_IMAGES = 0x806D;

    public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E;

    public static final int GL_TEXTURE_3D = 0x806F;

    public static final int GL_TEXTURE_WRAP_R = 0x8072;

    public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073;

    public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;

    public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;

    public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;

    public static final int GL_TEXTURE_MIN_LOD = 0x813A;

    public static final int GL_TEXTURE_MAX_LOD = 0x813B;

    public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;

    public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;

    public static final int GL_MIN = 0x8007;

    public static final int GL_MAX = 0x8008;

    public static final int GL_DEPTH_COMPONENT24 = 0x81A6;

    public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;

    public static final int GL_TEXTURE_COMPARE_MODE = 0x884C;

    public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D;

    public static final int GL_CURRENT_QUERY = 0x8865;

    public static final int GL_QUERY_RESULT = 0x8866;

    public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867;

    public static final int GL_BUFFER_MAPPED = 0x88BC;

    public static final int GL_BUFFER_MAP_POINTER = 0x88BD;

    public static final int GL_STREAM_READ = 0x88E1;

    public static final int GL_STREAM_COPY = 0x88E2;

    public static final int GL_STATIC_READ = 0x88E5;

    public static final int GL_STATIC_COPY = 0x88E6;

    public static final int GL_DYNAMIC_READ = 0x88E9;

    public static final int GL_DYNAMIC_COPY = 0x88EA;

    public static final int GL_MAX_DRAW_BUFFERS = 0x8824;

    public static final int GL_DRAW_BUFFER0 = 0x8825;

    public static final int GL_DRAW_BUFFER1 = 0x8826;

    public static final int GL_DRAW_BUFFER2 = 0x8827;

    public static final int GL_DRAW_BUFFER3 = 0x8828;

    public static final int GL_DRAW_BUFFER4 = 0x8829;

    public static final int GL_DRAW_BUFFER5 = 0x882A;

    public static final int GL_DRAW_BUFFER6 = 0x882B;

    public static final int GL_DRAW_BUFFER7 = 0x882C;

    public static final int GL_DRAW_BUFFER8 = 0x882D;

    public static final int GL_DRAW_BUFFER9 = 0x882E;

    public static final int GL_DRAW_BUFFER10 = 0x882F;

    public static final int GL_DRAW_BUFFER11 = 0x8830;

    public static final int GL_DRAW_BUFFER12 = 0x8831;

    public static final int GL_DRAW_BUFFER13 = 0x8832;

    public static final int GL_DRAW_BUFFER14 = 0x8833;

    public static final int GL_DRAW_BUFFER15 = 0x8834;

    public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;

    public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;

    public static final int GL_SAMPLER_3D = 0x8B5F;

    public static final int GL_SAMPLER_2D_SHADOW = 0x8B62;

    public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;

    public static final int GL_PIXEL_PACK_BUFFER = 0x88EB;

    public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC;

    public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;

    public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;

    public static final int GL_FLOAT_MAT2x3 = 0x8B65;

    public static final int GL_FLOAT_MAT2x4 = 0x8B66;

    public static final int GL_FLOAT_MAT3x2 = 0x8B67;

    public static final int GL_FLOAT_MAT3x4 = 0x8B68;

    public static final int GL_FLOAT_MAT4x2 = 0x8B69;

    public static final int GL_FLOAT_MAT4x3 = 0x8B6A;

    public static final int GL_SRGB = 0x8C40;

    public static final int GL_SRGB8 = 0x8C41;

    public static final int GL_SRGB8_ALPHA8 = 0x8C43;

    public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E;

    public static final int GL_MAJOR_VERSION = 0x821B;

    public static final int GL_MINOR_VERSION = 0x821C;

    public static final int GL_NUM_EXTENSIONS = 0x821D;

    public static final int GL_RGBA32F = 0x8814;

    public static final int GL_RGB32F = 0x8815;

    public static final int GL_RGBA16F = 0x881A;

    public static final int GL_RGB16F = 0x881B;

    public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;

    public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;

    public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;

    public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;

    public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B;

    public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A;

    public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D;

    public static final int GL_R11F_G11F_B10F = 0x8C3A;

    public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;

    public static final int GL_RGB9_E5 = 0x8C3D;

    public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;

    public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76;

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;

    public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;

    public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;

    public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;

    public static final int GL_RASTERIZER_DISCARD = 0x8C89;

    public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;

    public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;

    public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C;

    public static final int GL_SEPARATE_ATTRIBS = 0x8C8D;

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;

    public static final int GL_RGBA32UI = 0x8D70;

    public static final int GL_RGB32UI = 0x8D71;

    public static final int GL_RGBA16UI = 0x8D76;

    public static final int GL_RGB16UI = 0x8D77;

    public static final int GL_RGBA8UI = 0x8D7C;

    public static final int GL_RGB8UI = 0x8D7D;

    public static final int GL_RGBA32I = 0x8D82;

    public static final int GL_RGB32I = 0x8D83;

    public static final int GL_RGBA16I = 0x8D88;

    public static final int GL_RGB16I = 0x8D89;

    public static final int GL_RGBA8I = 0x8D8E;

    public static final int GL_RGB8I = 0x8D8F;

    public static final int GL_RED_INTEGER = 0x8D94;

    public static final int GL_RGB_INTEGER = 0x8D98;

    public static final int GL_RGBA_INTEGER = 0x8D99;

    public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1;

    public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;

    public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5;

    public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6;

    public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7;

    public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8;

    public static final int GL_INT_SAMPLER_2D = 0x8DCA;

    public static final int GL_INT_SAMPLER_3D = 0x8DCB;

    public static final int GL_INT_SAMPLER_CUBE = 0x8DCC;

    public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF;

    public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2;

    public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3;

    public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;

    public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;

    public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F;

    public static final int GL_BUFFER_MAP_LENGTH = 0x9120;

    public static final int GL_BUFFER_MAP_OFFSET = 0x9121;

    public static final int GL_DEPTH_COMPONENT32F = 0x8CAC;

    public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD;

    public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;

    public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218;

    public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219;

    public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;

    public static final int GL_DEPTH_STENCIL = 0x84F9;

    public static final int GL_UNSIGNED_INT_24_8 = 0x84FA;

    public static final int GL_DEPTH24_STENCIL8 = 0x88F0;

    public static final int GL_UNSIGNED_NORMALIZED = 0x8C17;

    public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;

    public static final int GL_READ_FRAMEBUFFER = 0x8CA8;

    public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9;

    public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA;

    public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB;

    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;

    public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF;

    public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1;

    public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2;

    public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3;

    public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4;

    public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5;

    public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6;

    public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7;

    public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8;

    public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9;

    public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA;

    public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB;

    public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC;

    public static final int GL_COLOR_ATTACHMENT13 = 0x8CED;

    public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE;

    public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF;

    public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;

    public static final int GL_MAX_SAMPLES = 0x8D57;

    public static final int GL_HALF_FLOAT = 0x140B;

    public static final int GL_MAP_READ_BIT = 0x0001;

    public static final int GL_MAP_WRITE_BIT = 0x0002;

    public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004;

    public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008;

    public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010;

    public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020;

    public static final int GL_RG = 0x8227;

    public static final int GL_RG_INTEGER = 0x8228;

    public static final int GL_R8 = 0x8229;

    public static final int GL_RG8 = 0x822B;

    public static final int GL_R16F = 0x822D;

    public static final int GL_R32F = 0x822E;

    public static final int GL_RG16F = 0x822F;

    public static final int GL_RG32F = 0x8230;

    public static final int GL_R8I = 0x8231;

    public static final int GL_R8UI = 0x8232;

    public static final int GL_R16I = 0x8233;

    public static final int GL_R16UI = 0x8234;

    public static final int GL_R32I = 0x8235;

    public static final int GL_R32UI = 0x8236;

    public static final int GL_RG8I = 0x8237;

    public static final int GL_RG8UI = 0x8238;

    public static final int GL_RG16I = 0x8239;

    public static final int GL_RG16UI = 0x823A;

    public static final int GL_RG32I = 0x823B;

    public static final int GL_RG32UI = 0x823C;

    public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5;

    public static final int GL_R8_SNORM = 0x8F94;

    public static final int GL_RG8_SNORM = 0x8F95;

    public static final int GL_RGB8_SNORM = 0x8F96;

    public static final int GL_RGBA8_SNORM = 0x8F97;

    public static final int GL_SIGNED_NORMALIZED = 0x8F9C;

    public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69;

    public static final int GL_COPY_READ_BUFFER = 0x8F36;

    public static final int GL_COPY_WRITE_BUFFER = 0x8F37;

    public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER;

    public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER;

    public static final int GL_UNIFORM_BUFFER = 0x8A11;

    public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28;

    public static final int GL_UNIFORM_BUFFER_START = 0x8A29;

    public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A;

    public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;

    public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;

    public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;

    public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;

    public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30;

    public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;

    public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;

    public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;

    public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35;

    public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;

    public static final int GL_UNIFORM_TYPE = 0x8A37;

    public static final int GL_UNIFORM_SIZE = 0x8A38;

    public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39;

    public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A;

    public static final int GL_UNIFORM_OFFSET = 0x8A3B;

    public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C;

    public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;

    public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;

    public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F;

    public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40;

    public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41;

    public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;

    public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;

    public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;

    public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;

    public static final int GL_INVALID_INDEX = -1;

    public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;

    public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;

    public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;

    public static final int GL_OBJECT_TYPE = 0x9112;

    public static final int GL_SYNC_CONDITION = 0x9113;

    public static final int GL_SYNC_STATUS = 0x9114;

    public static final int GL_SYNC_FLAGS = 0x9115;

    public static final int GL_SYNC_FENCE = 0x9116;

    public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;

    public static final int GL_UNSIGNALED = 0x9118;

    public static final int GL_SIGNALED = 0x9119;

    public static final int GL_ALREADY_SIGNALED = 0x911A;

    public static final int GL_TIMEOUT_EXPIRED = 0x911B;

    public static final int GL_CONDITION_SATISFIED = 0x911C;

    public static final int GL_WAIT_FAILED = 0x911D;

    public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;

    public static final long GL_TIMEOUT_IGNORED = -1;

    public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;

    public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F;

    public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;

    public static final int GL_SAMPLER_BINDING = 0x8919;

    public static final int GL_RGB10_A2UI = 0x906F;

    public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42;

    public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43;

    public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44;

    public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45;

    public static final int GL_GREEN = 0x1904;

    public static final int GL_BLUE = 0x1905;

    public static final int GL_INT_2_10_10_10_REV = 0x8D9F;

    public static final int GL_TRANSFORM_FEEDBACK = 0x8E22;

    public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;

    public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;

    public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;

    public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;

    public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741;

    public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE;

    public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF;

    public static final int GL_COMPRESSED_R11_EAC = 0x9270;

    public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;

    public static final int GL_COMPRESSED_RG11_EAC = 0x9272;

    public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;

    public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274;

    public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;

    public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;

    public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;

    public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;

    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;

    public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;

    public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B;

    public static final int GL_NUM_SAMPLE_COUNTS = 0x9380;

    public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
    
    
    private static GLES30Pipeline pipeline;
    
    private static GLES30Pipeline getPipeline(){
    	if(pipeline==null){
    		pipeline = (GLES30Pipeline) Sys.getPipelineInstance(Sys.GL_PIPE.GLES30);
    	}
    	return pipeline;
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30._nativeClassInit();
     * 
     *  C function void glReadBuffer ( GLenum mode )

     * */
    private static void nativeClassInit() {        
    }

    static {
        nativeClassInit();
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glReadBuffer([int mode]);
     * 
     *  C function void glReadBuffer ( GLenum mode )

     * */
    public static void glReadBuffer(int mode) {
        getPipeline().glReadBuffer(mode);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDrawRangeElements([int mode, int start, int end, int count, int type, java.nio.Buffer indices]);
     * 
     *  C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )

     * */
    public static void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices) {
        getPipeline().glDrawRangeElements(mode, start, end, count, type, indices);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDrawRangeElements([int mode, int start, int end, int count, int type, int offset]);
     * 
     *  C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )

     * */
    public static void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset) {
        getPipeline().glDrawRangeElements(mode, start, end, count, type, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glTexImage3D([int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels]);
     * 
     *  C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )

     * */
    public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels) {
        getPipeline().glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glTexImage3D([int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset]);
     * 
     *  C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )

     * */
    public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) {
        getPipeline().glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glTexSubImage3D([int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels]);
     * 
     *  C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )

     * */
    public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels) {
        getPipeline().glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glTexSubImage3D([int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset]);
     * 
     *  C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )

     * */
    public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) {
        getPipeline().glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glCopyTexSubImage3D([int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height]);
     * 
     *  C function void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )

     * */
    public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) {
        getPipeline().glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glCompressedTexImage3D([int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data]);
     * 
     *  C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )

     * */
    public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data) {
        getPipeline().glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glCompressedTexImage3D([int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset]);
     * 
     *  C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )

     * */
    public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset) {
        getPipeline().glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glCompressedTexSubImage3D([int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data]);
     * 
     *  C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )

     * */
    public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data) {
        getPipeline().glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glCompressedTexSubImage3D([int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset]);
     * 
     *  C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset )

     * */
    public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset) {
        getPipeline().glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGenQueries([int n, int[] ids, int offset]);
     * 
     *  C function void glGenQueries ( GLsizei n, GLuint *ids )

     * */
    public static void glGenQueries(int n, int[] ids, int offset) {
        getPipeline().glGenQueries(n, ids, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGenQueries([int n, java.nio.IntBuffer ids]);
     * 
     *  C function void glGenQueries ( GLsizei n, GLuint *ids )

     * */
    public static void glGenQueries(int n, java.nio.IntBuffer ids) {
        getPipeline().glGenQueries(n, ids);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteQueries([int n, int[] ids, int offset]);
     * 
     *  C function void glDeleteQueries ( GLsizei n, const GLuint *ids )

     * */
    public static void glDeleteQueries(int n, int[] ids, int offset) {
        getPipeline().glDeleteQueries(n, ids, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteQueries([int n, java.nio.IntBuffer ids]);
     * 
     *  C function void glDeleteQueries ( GLsizei n, const GLuint *ids )

     * */
    public static void glDeleteQueries(int n, java.nio.IntBuffer ids) {
        getPipeline().glDeleteQueries(n, ids);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glIsQuery([int id]);
     * 
     *  C function GLboolean glIsQuery ( GLuint id )

     * */
    public static boolean glIsQuery(int id) {
      return  getPipeline().glIsQuery(id);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glBeginQuery([int target, int id]);
     * 
     *  C function void glBeginQuery ( GLenum target, GLuint id )

     * */
    public static void glBeginQuery(int target, int id) {
        getPipeline().glBeginQuery(target, id);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glEndQuery([int target]);
     * 
     *  C function void glEndQuery ( GLenum target )

     * */
    public static void glEndQuery(int target) {
        getPipeline().glEndQuery(target);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetQueryiv([int target, int pname, int[] params, int offset]);
     * 
     *  C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params )

     * */
    public static void glGetQueryiv(int target, int pname, int[] params, int offset) {
        getPipeline().glGetQueryiv(target, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetQueryiv([int target, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params )

     * */
    public static void glGetQueryiv(int target, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetQueryiv(target, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetQueryObjectuiv([int id, int pname, int[] params, int offset]);
     * 
     *  C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params )

     * */
    public static void glGetQueryObjectuiv(int id, int pname, int[] params, int offset) {
        getPipeline().glGetQueryObjectuiv(id, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetQueryObjectuiv([int id, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params )

     * */
    public static void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetQueryObjectuiv(id, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUnmapBuffer([int target]);
     * 
     *  C function GLboolean glUnmapBuffer ( GLenum target )

     * */
    public static boolean glUnmapBuffer(int target) {
    	return  getPipeline().glUnmapBuffer(target);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetBufferPointerv([int target, int pname]);
     * 
     *  C function void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid** params )

     * */
    public static java.nio.Buffer glGetBufferPointerv(int target, int pname) {
    	return   getPipeline().glGetBufferPointerv(target, pname);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDrawBuffers([int n, int[] bufs, int offset]);
     * 
     *  C function void glDrawBuffers ( GLsizei n, const GLenum *bufs )

     * */
    public static void glDrawBuffers(int n, int[] bufs, int offset) {
        getPipeline().glDrawBuffers(n, bufs, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDrawBuffers([int n, java.nio.IntBuffer bufs]);
     * 
     *  C function void glDrawBuffers ( GLsizei n, const GLenum *bufs )

     * */
    public static void glDrawBuffers(int n, java.nio.IntBuffer bufs) {
        getPipeline().glDrawBuffers(n, bufs);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix2x3fv([int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glUniformMatrix2x3fv(location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix2x3fv([int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glUniformMatrix2x3fv(location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix3x2fv([int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glUniformMatrix3x2fv(location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix3x2fv([int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glUniformMatrix3x2fv(location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix2x4fv([int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glUniformMatrix2x4fv(location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix2x4fv([int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glUniformMatrix2x4fv(location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix4x2fv([int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glUniformMatrix4x2fv(location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix4x2fv([int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glUniformMatrix4x2fv(location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix3x4fv([int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glUniformMatrix3x4fv(location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix3x4fv([int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glUniformMatrix3x4fv(location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix4x3fv([int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glUniformMatrix4x3fv(location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformMatrix4x3fv([int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glUniformMatrix4x3fv(location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glBlitFramebuffer([int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter]);
     * 
     *  C function void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )

     * */
    public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
        getPipeline().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glRenderbufferStorageMultisample([int target, int samples, int internalformat, int width, int height]);
     * 
     *  C function void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )

     * */
    public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) {
        getPipeline().glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glFramebufferTextureLayer([int target, int attachment, int texture, int level, int layer]);
     * 
     *  C function void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )

     * */
    public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) {
        getPipeline().glFramebufferTextureLayer(target, attachment, texture, level, layer);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glMapBufferRange([int target, int offset, int length, int access]);
     * 
     *  C function GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )

     * */
    public static java.nio.Buffer glMapBufferRange(int target, int offset, int length, int access) {
    	return  getPipeline().glMapBufferRange(target, offset, length, access);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glFlushMappedBufferRange([int target, int offset, int length]);
     * 
     *  C function void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length )

     * */
    public static void glFlushMappedBufferRange(int target, int offset, int length) {
        getPipeline().glFlushMappedBufferRange(target, offset, length);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glBindVertexArray([int array]);
     * 
     *  C function void glBindVertexArray ( GLuint array )

     * */
    public static void glBindVertexArray(int array) {
        getPipeline().glBindVertexArray(array);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteVertexArrays([int n, int[] arrays, int offset]);
     * 
     *  C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays )

     * */
    public static void glDeleteVertexArrays(int n, int[] arrays, int offset) {
        getPipeline().glDeleteVertexArrays(n, arrays, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteVertexArrays([int n, java.nio.IntBuffer arrays]);
     * 
     *  C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays )

     * */
    public static void glDeleteVertexArrays(int n, java.nio.IntBuffer arrays) {
        getPipeline().glDeleteVertexArrays(n, arrays);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGenVertexArrays([int n, int[] arrays, int offset]);
     * 
     *  C function void glGenVertexArrays ( GLsizei n, GLuint *arrays )

     * */
    public static void glGenVertexArrays(int n, int[] arrays, int offset) {
        getPipeline().glGenVertexArrays(n, arrays, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGenVertexArrays([int n, java.nio.IntBuffer arrays]);
     * 
     *  C function void glGenVertexArrays ( GLsizei n, GLuint *arrays )

     * */
    public static void glGenVertexArrays(int n, java.nio.IntBuffer arrays) {
        getPipeline().glGenVertexArrays(n, arrays);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glIsVertexArray([int array]);
     * 
     *  C function GLboolean glIsVertexArray ( GLuint array )

     * */
    public static boolean glIsVertexArray(int array) {
    	return   getPipeline().glIsVertexArray(array);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetIntegeri_v([int target, int index, int[] data, int offset]);
     * 
     *  C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data )

     * */
    public static void glGetIntegeri_v(int target, int index, int[] data, int offset) {
        getPipeline().glGetIntegeri_v(target, index, data, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetIntegeri_v([int target, int index, java.nio.IntBuffer data]);
     * 
     *  C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data )

     * */
    public static void glGetIntegeri_v(int target, int index, java.nio.IntBuffer data) {
        getPipeline().glGetIntegeri_v(target, index, data);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glBeginTransformFeedback([int primitiveMode]);
     * 
     *  C function void glBeginTransformFeedback ( GLenum primitiveMode )

     * */
    public static void glBeginTransformFeedback(int primitiveMode) {
        getPipeline().glBeginTransformFeedback(primitiveMode);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glEndTransformFeedback();
     * 
     *  C function void glEndTransformFeedback ( void )

     * */
    public static void glEndTransformFeedback() {
        getPipeline().glEndTransformFeedback();
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glBindBufferRange([int target, int index, int buffer, int offset, int size]);
     * 
     *  C function void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size )

     * */
    public static void glBindBufferRange(int target, int index, int buffer, int offset, int size) {
        getPipeline().glBindBufferRange(target, index, buffer, offset, size);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glBindBufferBase([int target, int index, int buffer]);
     * 
     *  C function void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer )

     * */
    public static void glBindBufferBase(int target, int index, int buffer) {
        getPipeline().glBindBufferBase(target, index, buffer);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glTransformFeedbackVaryings([int program, String[] varyings, int bufferMode]);
     * 
     *  C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode )

     * */
    public static void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) {
        getPipeline().glTransformFeedbackVaryings(program, varyings, bufferMode);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetTransformFeedbackVarying([int
     * program, int index, int bufsize, int[] length, int lengthOffset, int[]
     * size, int sizeOffset, int[] type, int typeOffset, byte[] name, int
     * nameOffset]);
     * 
     * C function void glGetTransformFeedbackVarying ( GLuint program, GLuint
     * index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type,
     * GLchar *name )
     * 
     * */
    public static void glGetTransformFeedbackVarying(
                                                     int program,
                                                         int index,
                                                         int bufsize,
                                                         int[] length,
                                                         int lengthOffset,
                                                         int[] size,
                                                         int sizeOffset,
                                                         int[] type,
                                                         int typeOffset,
                                                         byte[] name,
                                                         int nameOffset) {
        getPipeline().glGetTransformFeedbackVarying(program, index, bufsize, length, lengthOffset, size, sizeOffset,
                type, typeOffset, name, nameOffset);
    }

    /**
     * @deprecated Use {@link #glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer)} or
     * {@link #glGetTransformFeedbackVarying(int, int, int, int[], int, int[], int, int[], int, byte[], int)}
     * <pre>
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetTransformFeedbackVarying([int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name]);
     * 
     *  C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name )
     *  </pre>
     * */
    @Deprecated
    public static void glGetTransformFeedbackVarying(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name) {
        getPipeline().glGetTransformFeedbackVarying(program, index, bufsize, length, size, type, name);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetTransformFeedbackVarying([int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset]);
     * 
     *  C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name )

     * */
    public static String glGetTransformFeedbackVarying(
                                                       int program,
                                                           int index,
                                                           int[] size,
                                                           int sizeOffset,
                                                           int[] type,
                                                           int typeOffset) {
        return getPipeline().glGetTransformFeedbackVarying(program, index, size, sizeOffset, type, typeOffset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetTransformFeedbackVarying([int
     * program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type]);
     * 
     * C function void glGetTransformFeedbackVarying ( GLuint program, GLuint
     * index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type,
     * GLchar *name )
     * 
     * */
    public static String glGetTransformFeedbackVarying(
                                                       int program,
                                                           int index,
                                                           java.nio.IntBuffer size,
                                                           java.nio.IntBuffer type) {
        return getPipeline().glGetTransformFeedbackVarying(program, index, size, type);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribIPointerBounds([int index, int size, int type, int stride, java.nio.Buffer pointer, int remaining]);
     * 
     *  C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

     * */
    private static void glVertexAttribIPointerBounds(int index, int size, int type, int stride, java.nio.Buffer pointer, int remaining) {
        getPipeline().glVertexAttribIPointerBounds(index, size, type, stride, pointer, remaining);
    }

    public static void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.Buffer pointer) {
        glVertexAttribIPointerBounds(index, size, type, stride, pointer, pointer.remaining());
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribIPointer([int index, int size, int type, int stride, int offset]);
     * 
     *  C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset )

     * */
    public static void glVertexAttribIPointer(int index, int size, int type, int stride, int offset) {
        getPipeline().glVertexAttribIPointer(index, size, type, stride, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetVertexAttribIiv([int index, int pname, int[] params, int offset]);
     * 
     *  C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params )

     * */
    public static void glGetVertexAttribIiv(int index, int pname, int[] params, int offset) {
        getPipeline().glGetVertexAttribIiv(index, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetVertexAttribIiv([int index, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params )

     * */
    public static void glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetVertexAttribIiv(index, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetVertexAttribIuiv([int index, int pname, int[] params, int offset]);
     * 
     *  C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params )

     * */
    public static void glGetVertexAttribIuiv(int index, int pname, int[] params, int offset) {
        getPipeline().glGetVertexAttribIuiv(index, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetVertexAttribIuiv([int index, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params )

     * */
    public static void glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetVertexAttribIuiv(index, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribI4i([int index, int x, int y, int z, int w]);
     * 
     *  C function void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w )

     * */
    public static void glVertexAttribI4i(int index, int x, int y, int z, int w) {
        getPipeline().glVertexAttribI4i(index, x, y, z, w);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribI4ui([int index, int x, int y, int z, int w]);
     * 
     *  C function void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w )

     * */
    public static void glVertexAttribI4ui(int index, int x, int y, int z, int w) {
        getPipeline().glVertexAttribI4ui(index, x, y, z, w);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribI4iv([int index, int[] v, int offset]);
     * 
     *  C function void glVertexAttribI4iv ( GLuint index, const GLint *v )

     * */
    public static void glVertexAttribI4iv(int index, int[] v, int offset) {
        getPipeline().glVertexAttribI4iv(index, v, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribI4iv([int index, java.nio.IntBuffer v]);
     * 
     *  C function void glVertexAttribI4iv ( GLuint index, const GLint *v )

     * */
    public static void glVertexAttribI4iv(int index, java.nio.IntBuffer v) {
        getPipeline().glVertexAttribI4iv(index, v);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribI4uiv([int index, int[] v, int offset]);
     * 
     *  C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v )

     * */
    public static void glVertexAttribI4uiv(int index, int[] v, int offset) {
        getPipeline().glVertexAttribI4uiv(index, v, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribI4uiv([int index, java.nio.IntBuffer v]);
     * 
     *  C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v )

     * */
    public static void glVertexAttribI4uiv(int index, java.nio.IntBuffer v) {
        getPipeline().glVertexAttribI4uiv(index, v);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetUniformuiv([int program, int location, int[] params, int offset]);
     * 
     *  C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )

     * */
    public static void glGetUniformuiv(int program, int location, int[] params, int offset) {
        getPipeline().glGetUniformuiv(program, location, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetUniformuiv([int program, int location, java.nio.IntBuffer params]);
     * 
     *  C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )

     * */
    public static void glGetUniformuiv(int program, int location, java.nio.IntBuffer params) {
        getPipeline().glGetUniformuiv(program, location, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetFragDataLocation([int program, String name]);
     * 
     *  C function GLint glGetFragDataLocation ( GLuint program, const GLchar *name )

     * */
    public static int glGetFragDataLocation(int program, String name) {
    	return   getPipeline().glGetFragDataLocation(program, name);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform1ui([int location, int v0]);
     * 
     *  C function void glUniform1ui ( GLint location, GLuint v0 )

     * */
    public static void glUniform1ui(int location, int v0) {
        getPipeline().glUniform1ui(location, v0);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform2ui([int location, int v0, int v1]);
     * 
     *  C function void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )

     * */
    public static void glUniform2ui(int location, int v0, int v1) {
        getPipeline().glUniform2ui(location, v0, v1);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform3ui([int location, int v0, int v1, int v2]);
     * 
     *  C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )

     * */
    public static void glUniform3ui(int location, int v0, int v1, int v2) {
        getPipeline().glUniform3ui(location, v0, v1, v2);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform4ui([int location, int v0, int v1, int v2, int v3]);
     * 
     *  C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )

     * */
    public static void glUniform4ui(int location, int v0, int v1, int v2, int v3) {
        getPipeline().glUniform4ui(location, v0, v1, v2, v3);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform1uiv([int location, int count, int[] value, int offset]);
     * 
     *  C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glUniform1uiv(int location, int count, int[] value, int offset) {
        getPipeline().glUniform1uiv(location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform1uiv([int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glUniform1uiv(int location, int count, java.nio.IntBuffer value) {
        getPipeline().glUniform1uiv(location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform2uiv([int location, int count, int[] value, int offset]);
     * 
     *  C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glUniform2uiv(int location, int count, int[] value, int offset) {
        getPipeline().glUniform2uiv(location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform2uiv([int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glUniform2uiv(int location, int count, java.nio.IntBuffer value) {
        getPipeline().glUniform2uiv(location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform3uiv([int location, int count, int[] value, int offset]);
     * 
     *  C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glUniform3uiv(int location, int count, int[] value, int offset) {
        getPipeline().glUniform3uiv(location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform3uiv([int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glUniform3uiv(int location, int count, java.nio.IntBuffer value) {
        getPipeline().glUniform3uiv(location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform4uiv([int location, int count, int[] value, int offset]);
     * 
     *  C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glUniform4uiv(int location, int count, int[] value, int offset) {
        getPipeline().glUniform4uiv(location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniform4uiv([int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glUniform4uiv(int location, int count, java.nio.IntBuffer value) {
        getPipeline().glUniform4uiv(location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glClearBufferiv([int buffer, int drawbuffer, int[] value, int offset]);
     * 
     *  C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value )

     * */
    public static void glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset) {
        getPipeline().glClearBufferiv(buffer, drawbuffer, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glClearBufferiv([int buffer, int drawbuffer, java.nio.IntBuffer value]);
     * 
     *  C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value )

     * */
    public static void glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value) {
        getPipeline().glClearBufferiv(buffer, drawbuffer, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glClearBufferuiv([int buffer, int drawbuffer, int[] value, int offset]);
     * 
     *  C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value )

     * */
    public static void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset) {
        getPipeline().glClearBufferuiv(buffer, drawbuffer, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glClearBufferuiv([int buffer, int drawbuffer, java.nio.IntBuffer value]);
     * 
     *  C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value )

     * */
    public static void glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value) {
        getPipeline().glClearBufferuiv(buffer, drawbuffer, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glClearBufferfv([int buffer, int drawbuffer, float[] value, int offset]);
     * 
     *  C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value )

     * */
    public static void glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset) {
        getPipeline().glClearBufferfv(buffer, drawbuffer, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glClearBufferfv([int buffer, int drawbuffer, java.nio.FloatBuffer value]);
     * 
     *  C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value )

     * */
    public static void glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value) {
        getPipeline().glClearBufferfv(buffer, drawbuffer, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glClearBufferfi([int buffer, int drawbuffer, float depth, int stencil]);
     * 
     *  C function void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )

     * */
    public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) {
        getPipeline().glClearBufferfi(buffer, drawbuffer, depth, stencil);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetStringi([int name, int index]);
     * 
     *  C function const GLubyte * glGetStringi ( GLenum name, GLuint index )

     * */
    public static String glGetStringi(int name, int index) {
    	return getPipeline().glGetStringi(name, index);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glCopyBufferSubData([int readTarget, int writeTarget, int readOffset, int writeOffset, int size]);
     * 
     *  C function void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size )

     * */
    public static void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) {
        getPipeline().glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetUniformIndices([int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset]);
     * 
     *  C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )

     * */
    public static void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) {
        getPipeline().glGetUniformIndices(program, uniformNames, uniformIndices, uniformIndicesOffset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetUniformIndices([int program, String[] uniformNames, java.nio.IntBuffer uniformIndices]);
     * 
     *  C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )

     * */
    public static void glGetUniformIndices(int program, String[] uniformNames, java.nio.IntBuffer uniformIndices) {
        getPipeline().glGetUniformIndices(program, uniformNames, uniformIndices);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetActiveUniformsiv([int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset]);
     * 
     *  C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )

     * */
    public static void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset) {
        getPipeline().glGetActiveUniformsiv(program, uniformCount, uniformIndices, uniformIndicesOffset, pname, params, paramsOffset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetActiveUniformsiv([int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )

     * */
    public static void glGetActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetUniformBlockIndex([int program, String uniformBlockName]);
     * 
     *  C function GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName )

     * */
    public static int glGetUniformBlockIndex(int program, String uniformBlockName) {
    	return   getPipeline().glGetUniformBlockIndex(program, uniformBlockName);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetActiveUniformBlockiv([int program, int uniformBlockIndex, int pname, int[] params, int offset]);
     * 
     *  C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params )

     * */
    public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset) {
        getPipeline().glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetActiveUniformBlockiv([int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params )

     * */
    public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetActiveUniformBlockName([int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset]);
     * 
     *  C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )

     * */
    public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset) {
        getPipeline().glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, lengthOffset, uniformBlockName, uniformBlockNameOffset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetActiveUniformBlockName([int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName]);
     * 
     *  C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )

     * */
    public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName) {
        getPipeline().glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetActiveUniformBlockName([int program, int uniformBlockIndex]);
     * 
     *  C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )

     * */
    public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex) {
    	return  getPipeline().glGetActiveUniformBlockName(program, uniformBlockIndex);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glUniformBlockBinding([int program, int uniformBlockIndex, int uniformBlockBinding]);
     * 
     *  C function void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding )

     * */
    public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
        getPipeline().glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDrawArraysInstanced([int mode, int first, int count, int instanceCount]);
     * 
     *  C function void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount )

     * */
    public static void glDrawArraysInstanced(int mode, int first, int count, int instanceCount) {
        getPipeline().glDrawArraysInstanced(mode, first, count, instanceCount);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDrawElementsInstanced([int mode, int count, int type, java.nio.Buffer indices, int instanceCount]);
     * 
     *  C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )

     * */
    public static void glDrawElementsInstanced(int mode, int count, int type, java.nio.Buffer indices, int instanceCount) {
        getPipeline().glDrawElementsInstanced(mode, count, type, indices, instanceCount);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDrawElementsInstanced([int mode, int count, int type, int indicesOffset, int instanceCount]);
     * 
     *  C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )

     * */
    public static void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) {
        getPipeline().glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glFenceSync([int condition, int flags]);
     * 
     *  C function GLsync glFenceSync ( GLenum condition, GLbitfield flags )

     * */
    public static long glFenceSync(int condition, int flags) {
    	return  getPipeline().glFenceSync(condition, flags);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glIsSync([long sync]);
     * 
     *  C function GLboolean glIsSync ( GLsync sync )

     * */
    public static boolean glIsSync(long sync) {
    	return  getPipeline().glIsSync(sync);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteSync([long sync]);
     * 
     *  C function void glDeleteSync ( GLsync sync )

     * */
    public static void glDeleteSync(long sync) {
        getPipeline().glDeleteSync(sync);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glClientWaitSync([long sync, int flags, long timeout]);
     * 
     *  C function GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )

     * */
    public static int glClientWaitSync(long sync, int flags, long timeout) {
    	return  getPipeline().glClientWaitSync(sync, flags, timeout);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glWaitSync([long sync, int flags, long timeout]);
     * 
     *  C function void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )

     * */
    public static void glWaitSync(long sync, int flags, long timeout) {
        getPipeline().glWaitSync(sync, flags, timeout);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetInteger64v([int pname, long[] params, int offset]);
     * 
     *  C function void glGetInteger64v ( GLenum pname, GLint64 *params )

     * */
    public static void glGetInteger64v(int pname, long[] params, int offset) {
        getPipeline().glGetInteger64v(pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetInteger64v([int pname, java.nio.LongBuffer params]);
     * 
     *  C function void glGetInteger64v ( GLenum pname, GLint64 *params )

     * */
    public static void glGetInteger64v(int pname, java.nio.LongBuffer params) {
        getPipeline().glGetInteger64v(pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetSynciv([long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset]);
     * 
     *  C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values )

     * */
    public static void glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) {
        getPipeline().glGetSynciv(sync, pname, bufSize, length, lengthOffset, values, valuesOffset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetSynciv([long sync, int pname, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer values]);
     * 
     *  C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values )

     * */
    public static void glGetSynciv(long sync, int pname, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer values) {
        getPipeline().glGetSynciv(sync, pname, bufSize, length, values);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetInteger64i_v([int target, int index, long[] data, int offset]);
     * 
     *  C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data )

     * */
    public static void glGetInteger64i_v(int target, int index, long[] data, int offset) {
        getPipeline().glGetInteger64i_v(target, index, data, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetInteger64i_v([int target, int index, java.nio.LongBuffer data]);
     * 
     *  C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data )

     * */
    public static void glGetInteger64i_v(int target, int index, java.nio.LongBuffer data) {
        getPipeline().glGetInteger64i_v(target, index, data);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetBufferParameteri64v([int target, int pname, long[] params, int offset]);
     * 
     *  C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params )

     * */
    public static void glGetBufferParameteri64v(int target, int pname, long[] params, int offset) {
        getPipeline().glGetBufferParameteri64v(target, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetBufferParameteri64v([int target, int pname, java.nio.LongBuffer params]);
     * 
     *  C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params )

     * */
    public static void glGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params) {
        getPipeline().glGetBufferParameteri64v(target, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGenSamplers([int count, int[] samplers, int offset]);
     * 
     *  C function void glGenSamplers ( GLsizei count, GLuint *samplers )

     * */
    public static void glGenSamplers(int count, int[] samplers, int offset) {
        getPipeline().glGenSamplers(count, samplers, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGenSamplers([int count, java.nio.IntBuffer samplers]);
     * 
     *  C function void glGenSamplers ( GLsizei count, GLuint *samplers )

     * */
    public static void glGenSamplers(int count, java.nio.IntBuffer samplers) {
        getPipeline().glGenSamplers(count, samplers);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteSamplers([int count, int[] samplers, int offset]);
     * 
     *  C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers )

     * */
    public static void glDeleteSamplers(int count, int[] samplers, int offset) {
        getPipeline().glDeleteSamplers(count, samplers, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteSamplers([int count, java.nio.IntBuffer samplers]);
     * 
     *  C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers )

     * */
    public static void glDeleteSamplers(int count, java.nio.IntBuffer samplers) {
        getPipeline().glDeleteSamplers(count, samplers);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glIsSampler([int sampler]);
     * 
     *  C function GLboolean glIsSampler ( GLuint sampler )

     * */
    public static boolean glIsSampler(int sampler) {
    	return   getPipeline().glIsSampler(sampler);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glBindSampler([int unit, int sampler]);
     * 
     *  C function void glBindSampler ( GLuint unit, GLuint sampler )

     * */
    public static void glBindSampler(int unit, int sampler) {
        getPipeline().glBindSampler(unit, sampler);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glSamplerParameteri([int sampler, int pname, int param]);
     * 
     *  C function void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param )

     * */
    public static void glSamplerParameteri(int sampler, int pname, int param) {
        getPipeline().glSamplerParameteri(sampler, pname, param);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glSamplerParameteriv([int sampler, int pname, int[] param, int offset]);
     * 
     *  C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )

     * */
    public static void glSamplerParameteriv(int sampler, int pname, int[] param, int offset) {
        getPipeline().glSamplerParameteriv(sampler, pname, param, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glSamplerParameteriv([int sampler, int pname, java.nio.IntBuffer param]);
     * 
     *  C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )

     * */
    public static void glSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param) {
        getPipeline().glSamplerParameteriv(sampler, pname, param);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glSamplerParameterf([int sampler, int pname, float param]);
     * 
     *  C function void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param )

     * */
    public static void glSamplerParameterf(int sampler, int pname, float param) {
        getPipeline().glSamplerParameterf(sampler, pname, param);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glSamplerParameterfv([int sampler, int pname, float[] param, int offset]);
     * 
     *  C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )

     * */
    public static void glSamplerParameterfv(int sampler, int pname, float[] param, int offset) {
        getPipeline().glSamplerParameterfv(sampler, pname, param, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glSamplerParameterfv([int sampler, int pname, java.nio.FloatBuffer param]);
     * 
     *  C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )

     * */
    public static void glSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param) {
        getPipeline().glSamplerParameterfv(sampler, pname, param);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetSamplerParameteriv([int sampler, int pname, int[] params, int offset]);
     * 
     *  C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )

     * */
    public static void glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset) {
        getPipeline().glGetSamplerParameteriv(sampler, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetSamplerParameteriv([int sampler, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )

     * */
    public static void glGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetSamplerParameteriv(sampler, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetSamplerParameterfv([int sampler, int pname, float[] params, int offset]);
     * 
     *  C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )

     * */
    public static void glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset) {
        getPipeline().glGetSamplerParameterfv(sampler, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetSamplerParameterfv([int sampler, int pname, java.nio.FloatBuffer params]);
     * 
     *  C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )

     * */
    public static void glGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params) {
        getPipeline().glGetSamplerParameterfv(sampler, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glVertexAttribDivisor([int index, int divisor]);
     * 
     *  C function void glVertexAttribDivisor ( GLuint index, GLuint divisor )

     * */
    public static void glVertexAttribDivisor(int index, int divisor) {
        getPipeline().glVertexAttribDivisor(index, divisor);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glBindTransformFeedback([int target, int id]);
     * 
     *  C function void glBindTransformFeedback ( GLenum target, GLuint id )

     * */
    public static void glBindTransformFeedback(int target, int id) {
        getPipeline().glBindTransformFeedback(target, id);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteTransformFeedbacks([int n, int[] ids, int offset]);
     * 
     *  C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids )

     * */
    public static void glDeleteTransformFeedbacks(int n, int[] ids, int offset) {
        getPipeline().glDeleteTransformFeedbacks(n, ids, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glDeleteTransformFeedbacks([int n, java.nio.IntBuffer ids]);
     * 
     *  C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids )

     * */
    public static void glDeleteTransformFeedbacks(int n, java.nio.IntBuffer ids) {
        getPipeline().glDeleteTransformFeedbacks(n, ids);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGenTransformFeedbacks([int n, int[] ids, int offset]);
     * 
     *  C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids )

     * */
    public static void glGenTransformFeedbacks(int n, int[] ids, int offset) {
        getPipeline().glGenTransformFeedbacks(n, ids, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGenTransformFeedbacks([int n, java.nio.IntBuffer ids]);
     * 
     *  C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids )

     * */
    public static void glGenTransformFeedbacks(int n, java.nio.IntBuffer ids) {
        getPipeline().glGenTransformFeedbacks(n, ids);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glIsTransformFeedback([int id]);
     * 
     *  C function GLboolean glIsTransformFeedback ( GLuint id )

     * */
    public static boolean glIsTransformFeedback(int id) {
    	return   getPipeline().glIsTransformFeedback(id);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glPauseTransformFeedback();
     * 
     *  C function void glPauseTransformFeedback ( void )

     * */
    public static void glPauseTransformFeedback() {
        getPipeline().glPauseTransformFeedback();
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glResumeTransformFeedback();
     * 
     *  C function void glResumeTransformFeedback ( void )

     * */
    public static void glResumeTransformFeedback() {
        getPipeline().glResumeTransformFeedback();
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetProgramBinary([int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, java.nio.Buffer binary]);
     * 
     *  C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary )

     * */
    public static void glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, java.nio.Buffer binary) {
        getPipeline().glGetProgramBinary(program, bufSize, length, lengthOffset, binaryFormat, binaryFormatOffset, binary);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetProgramBinary([int program, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.Buffer binary]);
     * 
     *  C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary )

     * */
    public static void glGetProgramBinary(int program, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.Buffer binary) {
        getPipeline().glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glProgramBinary([int program, int binaryFormat, java.nio.Buffer binary, int length]);
     * 
     *  C function void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length )

     * */
    public static void glProgramBinary(int program, int binaryFormat, java.nio.Buffer binary, int length) {
        getPipeline().glProgramBinary(program, binaryFormat, binary, length);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glProgramParameteri([int program, int pname, int value]);
     * 
     *  C function void glProgramParameteri ( GLuint program, GLenum pname, GLint value )

     * */
    public static void glProgramParameteri(int program, int pname, int value) {
        getPipeline().glProgramParameteri(program, pname, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glInvalidateFramebuffer([int target, int numAttachments, int[] attachments, int offset]);
     * 
     *  C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments )

     * */
    public static void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset) {
        getPipeline().glInvalidateFramebuffer(target, numAttachments, attachments, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glInvalidateFramebuffer([int target, int numAttachments, java.nio.IntBuffer attachments]);
     * 
     *  C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments )

     * */
    public static void glInvalidateFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments) {
        getPipeline().glInvalidateFramebuffer(target, numAttachments, attachments);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glInvalidateSubFramebuffer([int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height]);
     * 
     *  C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height )

     * */
    public static void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height) {
        getPipeline().glInvalidateSubFramebuffer(target, numAttachments, attachments, offset, x, y, width, height);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glInvalidateSubFramebuffer([int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height]);
     * 
     *  C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height )

     * */
    public static void glInvalidateSubFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height) {
        getPipeline().glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glTexStorage2D([int target, int levels, int internalformat, int width, int height]);
     * 
     *  C function void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )

     * */
    public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height) {
        getPipeline().glTexStorage2D(target, levels, internalformat, width, height);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glTexStorage3D([int target, int levels, int internalformat, int width, int height, int depth]);
     * 
     *  C function void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )

     * */
    public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) {
        getPipeline().glTexStorage3D(target, levels, internalformat, width, height, depth);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetInternalformativ([int target, int internalformat, int pname, int bufSize, int[] params, int offset]);
     * 
     *  C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )

     * */
    public static void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset) {
        getPipeline().glGetInternalformativ(target, internalformat, pname, bufSize, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES30.glGetInternalformativ([int target, int internalformat, int pname, int bufSize, java.nio.IntBuffer params]);
     * 
     *  C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )

     * */
    public static void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, java.nio.IntBuffer params) {
        getPipeline().glGetInternalformativ(target, internalformat, pname, bufSize, params);
    }
}
